![]() De-couple build-queues and cities (let them build "workshops" directly on the map as improvements?), allow multiple buildings of the same kind in a city (but not more than 1 per square?) etc. I think that the real solution to eliminate ICS is to eliminate these special properties of cities. Resources needed for city growth scale super-linearly, it takes more food to get from 10 to 11 than to get 4 cities from 1 to 2. You can only have one of a certain building (and associated bonusses) per city. You have one build-queue per city for units. The main reason for ICS is that many essential resources are city-based. I think it's better to tackle the root causes that encourage ICS in the first place. Wonders that require you to build building X in every city.For every city you add more people become unhappy. I do not think this has worked particularly well so far, but these are the popular measures. ![]() You can try and combat ICS the "civilization way", with the stick.
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